Steven Barber
7
Tuesday, October 8, 2024
The gameplay is alright, but it feels too fast for a tactical game. Matches end too quickly to justify using a superweapon, and they move to slow. 75% of the time I use a super weapon the match ends before it even reaches the target. Along with this, they locked every single unit behind a subscription pay wall. The game has potential, but the subscription service really kills the game.
Blindflug Studios AG
Thursday, October 10, 2024
Thank you for trying our game out and your feedback. For clarification, a starter set of units is from each of the three factions is available for free from the start. We need a way to finance our work and support for this game, that's why there is the subscription system. - Nuria from Blindflug Studios
Lisa Guy
1
Sunday, July 20, 2025
Alright, I like this game, no cap, but there ar pros and cons, mostly cons. The only real pro is when you first start the game to play, literally everything else is a con. I can't even play anything without having the pay or give a subscription, I like this game cause I just live games like this period, but it should tell you how far your missiles can go, and we should have more options, all the options that everyone truly likes are behind payment or subscription, but other than that, cool game
Charles M. Kinney
14
Monday, January 6, 2025
TLDR: High-quality game, but 90% of content is locked behind a subscription. Paid game masquerading as a free one. — It's hard to make a high quality game like this for mobile, and it requires some revenue to fund, and mobile games that require payment up front do statistically awfully on app stores. But locking most units- including the single-player campaign- behind a subscription paywall? Just feels dishonest. If I could pay $10-$20 once for this, I would. I can't though. Edited
Honorable Foe
35
Saturday, September 28, 2024
Games terrible single player is locked behind a subscription your largest planets has like 10 ish tiles game automatically ends as soon as you start changing the tide in any battle and even then you may get like 15 moves. Terrible cash grab and it doesn't even explain missle ranges nor tell you what your war satellite does. Then it doesn't explain how your base ultimate weapon works and even on top of all the confusion decisions your weapons doesn't reach outside of maybe the closest tiles.
Arjun Sinhmar
0
Thursday, October 24, 2024
I have played first strike so much in multi-player but I guess the company and developers never really cared to reach for improvements. Please add These in First Strike 1. add chat option. 2. Add Many more countries and superweapons. 3. divide few countries with small name written on top defining state. 4. More players than 10 in capacity of 1 server of multi-player. 5. add voting option to choose modifier and diplomacy in online multi-player. 6. And please start listening to your players
Blindflug Studios AG
Friday, October 25, 2024
Thank you for your ideas about First Strike but this is the Stellar Commanders review section. We hope you reconsider your rating and try out Stellar Commanders, we'd love to hear what you think. We have collected many ideas and feedback about First Strike including your suggestions.
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