Travis Vest
9
Saturday, February 15, 2025
Wow! I'm impressed. At first, I thought it was a bit too slow for movement, and I was worried the map stayed the same throughout the whole game. Then, as I progressed and realized you gain stats through level ups and the map changes as you get further into the game, I fell in love with this game. It gets better as you progress. This has become one of my favorite games, though I wish the armor changed when you craft a new one, like the weapon changes. Keep up the awesome work, devs. Edited
Bryan Brown (Bryan Brown)
3
Saturday, November 30, 2024
The game is fun but I have a few problems with it. I bought the game a year or two ago, and there's no cloud synchronization to restore my old progress from an inferior phone. I decided to start from the beginning and now it's got ads between every level even though I paid for the full version. Lastly, the difficulty is highly based on gaining experience and gear but I could get over that aspect, but not my first two complaints which is unfortunate because I enjoyed the game.
Andrew-Kent Snyder
7
Tuesday, March 12, 2024
Really fun random level platformer. Leveling up gear & attributes is key. I love that I can move controls. I stopped playing initially because the action⚡button was directly on top of my home button. Every time I needed to use the action, I would get booted about half the time. Really glad I found it while cleaning out other apps on my phone. Definitely worth a try.
Randall Elder
27
Thursday, March 10, 2022
The game is great; I find the controls work really well (though sometimes you can't avoid a hit, too many enemies coming at once). I get my agility up about 20 and use the fast weapon, and I don't have to think; I just flow through the game BUT I can't figure out a way to beat the game without dying. 7 deaths were my best, and 2:08 my fastest so far... When you leave, you die, and when you die you die... Edited
Karl S
16
Monday, January 17, 2022
Meh. The game isn't awful but it is overly simplistic. You can jump, walk, and slash. That's it. No ranged. No abilities. No charging. No slam. No classes. No builds. No directional attacks. No weapon-based attack shapes. No stun, deflection, parry, or knockback based strategizing. You awaken, you hack, you die, you gradually add points to improve, repeat. Art's not bad.
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