Joseph Burney
4
Sunday, January 26, 2025
It's a fun relaxing game. Except for two things. 1 the difficulty ramps up a bit to fast. And 2: THE SALVAGE BUTTON IS RIGHT WHERE MY THUMB TOUCHES TO SCROLL MOVE AROUND. It's on the left hand side and every time I touch, and then go to move without clicking off. I delete the build. No" are you sure you want to salvage?," or undo button. Just gone. I like to plan ahead it have everything blue printed. But if i click on the wrong thing and scroll away, half my plans just disappear.
David Lang
21
Tuesday, September 10, 2024
Good game but has one fatal flaw that spoils it. as you progress through levels it's clear that minions choose a random objective/destination in the task that you selected for them. this results in a nearly unwinnable scenario every time I've tried to progress with different strats. (i.e. minions may take food to the furthest quarters, which prevents efficent resupply of minions). if this behavior could be optimized, or directable by the player, this would be a five star game.
Cody King
20
Thursday, May 18, 2023
It is a pretty cool take on a rts esque game. Just don't expect much forgiveness. It's not super fast pace. But don't expand or get caught with no means of defense. You lose too many units, it's a slow and gradual demise. lol Probably going to take more than one try to finish. As it should. Be a short game otherwise. lol. Edited
Sarah
68
Sunday, December 12, 2021
It's a good start but it has a few issues for me. It starts off nice but if you don't get everything finished in about 20 rounds, the waves speed up to the point of being unplayable. I just want a relaxing game without the enemy waves and you have to clear the game first (not a big deal) but from what I can tell, even in Zen mode, resources are limited. This makes the game useless after you deplete some supplies. You can't afford to move anything around or make the best base possible. Edited
David Roberts
7
Sunday, August 20, 2023
Fun game but odd controls. The Tetris like style is enjoyable to work into planning the layout of the land. Though the swiping part l requirement for controlling the minions gets in the way, because Android also uses very similar swipe actions at the edge. It would be better to have a tap one then tap something else way of controlling them.
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