Christopher Jacob (CHDesign)
15
Wednesday, July 20, 2022
A wonderful mobile JRPG - a little simple and low budget, but I've had a lot of fun with it. Solid music, interesting world building, some of the characters are a bit unlikable with their squabbling but the writing is adequate. The game simply falls short when it comes to polish - it's fairly short and easy to master, not a huge variety of enemies, and the art gets a bit repetitive. Overall highly recommended especially if you have a Play Pass!
Nicholas Slater
12
Thursday, December 2, 2021
Its solid all around, and I enjoyed the various golems to use along with customizing to find your best group. Music was kinda wacky, and sometimes didn't feel right for the scene. The characters, especially the robot and protagonist, give off a real good vibe to the story with their growth and personality. Post game/epilogue was pretty nice with all the stuff to do. Definitely enjoyed the dungeons and almost complete freedom roaming the world.
Harry Siestanto
0
Friday, June 27, 2025
I've been having fun playing this. I like the idea of riding golems into battles, modifying and equipping them with suitable gears, looking for info and hunting for bounties. The game itself is simple but the gameplay quite well-designed. Story is not overly complicated. Music could get repetitive but nothing too bad. Microtransactions are there to provide some level of convenience, but unnecessary for finishing the game. The premium version without ads is worth it. Overall an enjoyable game.
Fany W
3
Tuesday, May 16, 2023
Excellent story (except for the cliche final boss), bosses' mechanics are alright. However, it lacks graphical variety (mobs, NPCs, main casts) compared to Asdivine Dios and Band of Monsters. It also lacks music variety, which is a pity because the title screen music is so good (it only lasts a few seconds though). Edited
A Google user
2
Monday, July 19, 2021
Have a look at Metal Saga game, part of the Metal Max series. Rusted and Armed Emeth could be just like that. Some bounties should only trigger when speaking to NPCs. Then it wouldn't feel like mindless gameplay. Graphics are better and gameplay is cooler than its predecessor, but lacks the exploration factor. All I had to do was open the map and all interactive icons were there. Because of that, I felt that this game lacked the feeling of adventure I usually enjoy when playing Kemco games. Edited
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