Nehemiah Clark
19
Thursday, August 3, 2023
This is the type of game i thought i hated. And for the first few minutes i kinda did. It's the kind of game where literally nothing is explained to you and you are left to assume everything. After a few minutes of being frustrated at not having a clue what the point of the game is and at being forced to discover what can "kill" you (it just sends you back a small distance, not a big deal) through trial and error, the game slowly becomes quite fun and it's rewarding to discover what to do.
Dylan Greene
31
Thursday, November 8, 2018
Beautiful intro and then there's a kid in the rain and nothing to do. No on screen controls, I tried touching and swiping everywhere. I can get the pause menu to come up by dragging down to make Android notifications display. No control options in the menu. Is a controller required? Update, less than 8 hours later: new version fixes the bug, great work! Edited
Playdigious
Thursday, November 8, 2018
Hello! Update 1.3 that should be live anytime from now to 2 hours should fix the issue. Please let us know when you have updated if the issue remains. Thank you in advance and sorry for the trouble!
A Google user
30
Friday, November 9, 2018
Fun game! I'm only 20-25 minutes in (at the first boss) and already loving the game. One thing I'd suggest for the developers is to include the ability to control from a keyboard (that's plugged in or built-in). I'm playing this from a Pixelbook and only the arrow keys work to navigate the character. There is no corresponding keyboard button for jump/red/blue punch. The on-screen controls can be difficult to use sometimes.
A Google user
14
Monday, November 12, 2018
Teslagrad is definitely a fresh breathe of air amongst Android games. It sticks out in a mire of third person and 2.5d beat-em-ups with innumerable currencies and idle clicker games. And well it should, seeing as it's a port of an indie console game. That said, its history on the console rings true, both in good and bad ways. The style and ambiance generated by its design is wonderful, and illustrates its atmosphere perfectly. The gameplay mechanics are uniquely derived, using electromagnetism as its driving theme, which also plays well in boss fights. It almost makes me want to play this with a controller. Alas, therein lies the problem. Its console roots shine through in the mobile port, as the controls are not as exacting as a pad or joystick would be. Sometimes I find my thumb drag moving the young boy you play a hair too eschew to his demise. It's also aggravating to find no controller layout options for users with irregular fingers or larger devices. The inaccuracy goes on to make gameplay already designed to accentuate the clear possibility of failure that much harder, returning the player to checkpoints when he's caught by enemies or touches a hazard. While this might be seen as a Dark Souls-like challenge on console, it can become frustrating on mobile. One example is during a section where, in order to traverse over an electrified statue, the player must affect and rely on pillbug-esque NPCs to react in the exact way you hope to thus guide the player over the hazard. The player's only recourse is to wait until all things align and hope the game reads his jump+charge correctly, and not as a dash into a hazard. Overlooking those glaring moments, the game's environmental storytelling, puzzles, and overall design make it an interesting time and a great time-waster. Edited
A Google user
41
Wednesday, January 11, 2023
The bad? The cloak gives out after a few seconds for no reason sometimes, or other times because you touch to move. At least half of my deaths were because of this extremely frustrating issue. The good? The game is beautiful, unique, intriguing, challenging, and sometimes unforgiving (especially the bosses!). The story is also interesting, the ending is cool, and the REAL ending is touching. All in all, I'm glad I played it, but only because I got it through Play Pass.
Playdigious
Thursday, January 12, 2023
Thank you for your review and feedback!
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