Jaxon Scott
6
Tuesday, January 7, 2025
Could you make another game exactly like this, but in Europe? Update: Pretty annoying problem with the most recent version, Allied industry can never be above 500, at least in custom missions. And when they have huge industry, the accumulated industy will always be in the negatives, sometimes making the total industry far in the negatives and produce nothing. This doesn't happen to Japanese industry, and it gets really frustrating when you need reinforcements but the game basically prevents it. Edited
Wirraway Software
Thursday, February 18, 2021
Thanks for the review! A sequel is currently in development - please check the Discord for the latest updates. An announcement will also be posted on Twitter shortly!
Bob Cload
22
Friday, September 11, 2020
Love it. Love it. Love it. I'm finding this deep game to be a bit of a challenge but that's the beauty of it. Resource management is crucial and intel gathering is essential. I really can't say enough positive stuff. In a sea of "pay to win" garbage, it's a pleasure to throw in the few bucks for a very detailed, entertaining game. Please keep supporting it with updates! Update: It seems there is a glitch with the statistics overview. Japanese naval losses didn't show. Edited
Wirraway Software
Wednesday, October 7, 2020
Thank you for the wonderful review - great to hear you are enjoying the game. I have just released an update which fixes the ship statistics bug.
Will Claytor
11
Friday, May 14, 2021
Great Game. As a history buff, this game is fantastic and much more in-depth than traditional turn based phone games. The only suggestion that i have is to add the ability to group army unit, similar to the "merge" function for naval units. This doeant take away from the overall game, but would be a nice convenience factor when strategizing assaults Edited
Wirraway Software
Tuesday, June 8, 2021
Thank you for the review. Realism, depth, and historical accuracy are very important to me so it's great to hear that you are enjoying the game! Appreciate the suggestion - I might look at adding this in a future update.
Marshall Proctor
15
Monday, October 10, 2022
It is a nice game to play while relaxing or waiting, and overall a good game, I do think it would be cool if there were a couple of things though, 1. When having control over a base or after capturing it if player can control the engineers and basically build more stuff like upgraded fortifications, coastal batteries, upgraded AA, etc, 2. More direct orders, like for aircraft you could tell them what height to be at so bombers could have some portection from AA and fighters.
J. F.
40
Monday, June 14, 2021
Great concept and the perfect amount of depth I've been looking for in a turn-based strategy game. The Pacific Fire campaign is not for the timid!! I would like to suggest an ability to move all land/air/sea units from one base to another instead of having to click repeatedly to move all units that can't be grouped. A general overview of all your units and a list of where they are stationed would be very helpful. When you are moving lots of units and issuing 50+ commands a turn, it would be helpful if the unit icon would change colors to signify that you issued orders for that unit. I spend quite a bit of time double checking so that I don't miss anything. Thanks for making an awesome game! I can't wait to see future updates :)
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