Brian Engard
4
Monday, June 30, 2025
I find this game kind of frustrating. Liked the other Meteorfall games a lot, and I applaud the devs for doing something new each time. I don't feel like the difficulty is calibrated quite right, though. I find it hard to get runs off the ground, and when I do find a combo they works, the Uberlich usually wrecks me anyway. Because several characters are locked behind wins, such runs often end with no feeling of progress at all. Frustrating.
Nick P
11
Sunday, June 29, 2025
Edit: I tried again with a new glasses prescription, I still find the UI too small to play on phone. This is not designed for mobile; Krumit was the perfect phone game because the UX was large, native, easy to read and use. This just reuses the PC version's UI, it leaves a lot of unused space, and it could be better. I'll try again if a future update does more to enlarge the gameplay elements for a phone screen. Edited
Austin Martin
10
Thursday, June 26, 2025
favorite game in the series so far. beat the hardest difficulty and unlocked everything a bit faster than I would like but I am really looking forward to updates and the potential for different modes. Endless tower perhaps? custom challenges? Over-all; well thought out, well designed, and lots of fun, as is expected with anything these guys produce!
Pablo R.
5
Tuesday, July 1, 2025
Another masterpiece from this awesome dev! I'd like to point out that fonts should be bigger in some screens. For example, when you hold on a character to see descriptions of the active traits. Other than this small caveat, the game is perfect (once again).
Rattenus Rattoonus
4
Friday, June 20, 2025
Krumit's Tale was 10/10. This game's a solid 9/10. This game is mechanically richer, but the UI elements could be clearer. There's something about Krumit's Tale that is cleaannn even with the same "busy" artstyle. Some UI comments: 1) zooming into a brawler's details should be a double tap, not tapping their feet. Mistaps happen too often. 2) Not all Icons are explained. Example, Ghost King's Grey debuff icon. 3) Unit's targets should be hinted w/o clicking them. 4) top bar UI is above backgroun
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